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author | wm4 <wm4@nowhere> | 2015-07-27 23:27:49 +0200 |
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committer | wm4 <wm4@nowhere> | 2015-07-27 23:27:49 +0200 |
commit | f15e652dd40a27ec000b4dcfe2b5fff90a3ac36a (patch) | |
tree | bfd890abd00f4883c03289a14483a8588c719f0d /video/out | |
parent | 2cfd87ab1572698b79dcb665538a2c518905dfad (diff) | |
download | mpv-f15e652dd40a27ec000b4dcfe2b5fff90a3ac36a.tar.bz2 mpv-f15e652dd40a27ec000b4dcfe2b5fff90a3ac36a.tar.xz |
vo_opengl: framebuffers work under GLES 2
They are not entirely full-featured in GLES 2, but they appear to
provide all we need. Thus we can enable them.
Diffstat (limited to 'video/out')
-rw-r--r-- | video/out/gl_common.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/gl_common.c b/video/out/gl_common.c index 5f898b3c46..517281f578 100644 --- a/video/out/gl_common.c +++ b/video/out/gl_common.c @@ -191,7 +191,7 @@ static const struct gl_functions gl_functions[] = { // Framebuffers, extension in GL 2.x, core in GL 3.x core. { .ver_core = 300, - .ver_es_core = 300, + .ver_es_core = 200, .extension = "GL_ARB_framebuffer_object", .provides = MPGL_CAP_FB, .functions = (const struct gl_function[]) { |