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author | wm4 <wm4@nowhere> | 2014-08-18 21:56:31 +0200 |
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committer | wm4 <wm4@nowhere> | 2014-08-18 22:59:01 +0200 |
commit | 7520d39e8bcc0c359f6fcccf08f45313058e5740 (patch) | |
tree | 1f8865234bc8f70d29b24134de02d91977e97c71 /video/out/x11_common.h | |
parent | 752dce9284e7af0b1c791220433a4157dfff20b5 (diff) | |
download | mpv-7520d39e8bcc0c359f6fcccf08f45313058e5740.tar.bz2 mpv-7520d39e8bcc0c359f6fcccf08f45313058e5740.tar.xz |
vaapi: we need more surfaces
Playing with high framedrop could make it run out of surfaces. In
theory, we wouldn't need an additional surface, if we could just clear
the vo_vaapi internal surface - but doing so would probably be a pain,
so I don't care.
Diffstat (limited to 'video/out/x11_common.h')
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