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author | wm4 <wm4@nowhere> | 2017-07-22 21:51:32 +0200 |
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committer | wm4 <wm4@nowhere> | 2017-07-22 21:51:32 +0200 |
commit | a24df94fedb762c5fb587d3e8a442ae22b5ce053 (patch) | |
tree | a9c41e4a63d2e4560d7e70aad6cf46e8ae42aa85 /video/out/vo_x11.c | |
parent | 1c8131167334183ad24b90cbbf4fd86d3d5406cc (diff) | |
download | mpv-a24df94fedb762c5fb587d3e8a442ae22b5ce053.tar.bz2 mpv-a24df94fedb762c5fb587d3e8a442ae22b5ce053.tar.xz |
vo_opengl: add mechanism to create/cache VAO on the fly
This removes VAO handling from video.c. Instead the shader cache will
create the VAO as needed. The consequence is that this creates a VAO
per shader, which might be a bit wasteful, but doesn't matter anyway.
Diffstat (limited to 'video/out/vo_x11.c')
0 files changed, 0 insertions, 0 deletions