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author | Dudemanguy <random342@airmail.cc> | 2021-06-27 09:55:33 -0500 |
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committer | Dudemanguy <random342@airmail.cc> | 2021-06-27 10:58:42 -0500 |
commit | 76bddaccd63ee60245881dc188d3e15356f093f1 (patch) | |
tree | 5801a80873305087490ff439aab8b0778f42b2f5 /video/out/vo_wlshm.c | |
parent | 573f696077026f6d008574234399518a0e810ee7 (diff) | |
download | mpv-76bddaccd63ee60245881dc188d3e15356f093f1.tar.bz2 mpv-76bddaccd63ee60245881dc188d3e15356f093f1.tar.xz |
wayland: always be sure to initially try to render
A subtle regression from c26d833. On sway if mpv was set to be a
floating window in the config, set_buffer_scale would actually get
applied twice according to the wayland log. That meant a 1920x1080
window would appear as a 960x540 window if the scale of the wl_output
was set to 2. This only affected egl on sway (didn't occur on weston and
was too lazy to try anything else; probably they were fine). Since
wl->render is initially false, that meant that the very first run
through the render loop returns false. This probably caused something
weird to happen with the set_buffer_scale calls (the egl window gets
created and everything but mpv doesn't write to it just yet) which makes
the set_buffer_scale call happen an extra time. Since it was always
intended for mpv to initally render, this is worth fixing. Just chnage
wl->render to wl->hidden (again) and flip the bools around. That way,
the initial false value results in render == true and mpv tries to draw
on the first pass. This fixes the weird scaling behavior because
reasons.
Diffstat (limited to 'video/out/vo_wlshm.c')
-rw-r--r-- | video/out/vo_wlshm.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/vo_wlshm.c b/video/out/vo_wlshm.c index e6ba0875f0..5e7ae94a1d 100644 --- a/video/out/vo_wlshm.c +++ b/video/out/vo_wlshm.c @@ -218,7 +218,7 @@ static void draw_image(struct vo *vo, struct mp_image *src) struct priv *p = vo->priv; struct vo_wayland_state *wl = vo->wl; struct buffer *buf; - bool render = wl->render || wl->opts->disable_vsync; + bool render = !wl->hidden || wl->opts->disable_vsync; wl->frame_wait = true; if (!render) |