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author | wm4 <wm4@nowhere> | 2015-05-01 18:44:45 +0200 |
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committer | Diogo Franco (Kovensky) <diogomfranco@gmail.com> | 2015-05-07 10:42:10 +0900 |
commit | 8c3a92d6cb5293c0d058450cac0d1a1720411f47 (patch) | |
tree | bc933086133c552ad9f4edbe62902eab71041e15 /video/out/vo_vdpau.c | |
parent | 488b5e3ac3986d20cd6184668252cce70bb23760 (diff) | |
download | mpv-8c3a92d6cb5293c0d058450cac0d1a1720411f47.tar.bz2 mpv-8c3a92d6cb5293c0d058450cac0d1a1720411f47.tar.xz |
vo_opengl: refactor wayland frame skipping
Currently, the wayland backend needs extra work to avoid drawing more
often than the wayland frame callback allows. (This is not ideal, but
will be fixed at a later time.)
Unify this with the start_frame callback added for cocoa. Some details
change for the better. For example, if a frame is dropped, and a redraw
is done afterwards, the actually correct frame is redrawn, instead
whatever was in the textures from before the dropped frame.
(cherry picked from commit 0a7abbda6b555fb7746f737b52d0f00fb3e614db)
Diffstat (limited to 'video/out/vo_vdpau.c')
0 files changed, 0 insertions, 0 deletions