diff options
author | wm4 <wm4@nowhere> | 2015-09-23 22:13:03 +0200 |
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committer | wm4 <wm4@nowhere> | 2015-09-23 22:13:03 +0200 |
commit | 17cd6798a69ca2fea1d7e7df692c71172183731f (patch) | |
tree | 9708d64e0d52379ad80b489c45c145194033e33a /video/out/vo_rpi.c | |
parent | d8d4e188352160a2eac0e004d341ab5c3f997e6e (diff) | |
download | mpv-17cd6798a69ca2fea1d7e7df692c71172183731f.tar.bz2 mpv-17cd6798a69ca2fea1d7e7df692c71172183731f.tar.xz |
vo_opengl: move shader file caching to video.c
It's just about loading and cachign small files, not does not
necessarily have anything to do with shaders. Move it to video.c where
it's used.
Diffstat (limited to 'video/out/vo_rpi.c')
-rw-r--r-- | video/out/vo_rpi.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/vo_rpi.c b/video/out/vo_rpi.c index 3c79797ff0..db65cead27 100644 --- a/video/out/vo_rpi.c +++ b/video/out/vo_rpi.c @@ -258,7 +258,7 @@ static int update_display_size(struct vo *vo) MP_FATAL(vo, "EGL/GLES initialization for OSD renderer failed.\n"); return -1; } - p->sc = gl_sc_create(p->egl.gl, vo->log, vo->global), + p->sc = gl_sc_create(p->egl.gl, vo->log), p->osd = mpgl_osd_init(p->egl.gl, vo->log, vo->osd); p->osd_change_counter = -1; // force initial overlay rendering |