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author | Niklas Haas <git@haasn.xyz> | 2017-09-20 10:45:33 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-09-22 16:58:55 +0200 |
commit | 62ddc85d178e647e8cfbee6da4d173c661b4f1fc (patch) | |
tree | ab58cbd56fe8a6251ada92f7b75e002e52e0d430 /video/out/vo_opengl_cb.c | |
parent | 2af2fa7a27586f6938f4db8f45e316212e18e442 (diff) | |
download | mpv-62ddc85d178e647e8cfbee6da4d173c661b4f1fc.tar.bz2 mpv-62ddc85d178e647e8cfbee6da4d173c661b4f1fc.tar.xz |
vo_gpu: simplify structs / names
Due to the plethora of historical baggage from different eras getting
confusing, I decided to simplify and unify the struct organization and
naming scheme.
Structs that got renamed:
1. fbodst -> ra_fbo (and moved to gpu/context.h)
2. fbotex -> removed (redundant after 2af2fa7a)
3. fbosurface -> surface
4. img_tex -> image
In addition to these structs being renamed, all of the names have been
made consistent. The new scheme is as follows:
struct image img;
struct ra_tex *tex;
struct ra_fbo fbo;
This also affects derived names, e.g. indirect_fbo -> indirect_tex.
Notably also, finish_pass_fbo -> finish_pass_tex and finish_pass_direct
-> finish_pass_fbo.
The new equivalent of fbotex_change() is called ra_tex_resize().
This commit (should) contain no logic changes, just renaming a bunch of
crap.
Diffstat (limited to 'video/out/vo_opengl_cb.c')
-rw-r--r-- | video/out/vo_opengl_cb.c | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/video/out/vo_opengl_cb.c b/video/out/vo_opengl_cb.c index e46f4d6ff7..6d672a7129 100644 --- a/video/out/vo_opengl_cb.c +++ b/video/out/vo_opengl_cb.c @@ -335,11 +335,10 @@ int mpv_opengl_cb_draw(mpv_opengl_cb_context *ctx, int fbo, int vp_w, int vp_h) MP_STATS(ctx, "glcb-render"); struct ra_swapchain *sw = ctx->ra_ctx->swapchain; + struct ra_fbo target; ra_gl_ctx_resize(sw, vp_w, abs(vp_h), fbo); - struct fbodst target = { - .tex = ra_gl_ctx_start_frame(sw), - .flip = vp_h < 0, - }; + ra_gl_ctx_start_frame(sw, &target); + target.flip = vp_h < 0; gl_video_render_frame(ctx->renderer, frame, target); ra_gl_ctx_submit_frame(sw, frame); |