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authorwm4 <wm4@nowhere>2013-12-01 23:39:13 +0100
committerwm4 <wm4@nowhere>2013-12-01 23:39:13 +0100
commitdc582f2505d7583f414dcfa777371f986de381d3 (patch)
tree20fdff93deb3b96a10f0022db8c04244677a56a6 /video/out/vo_opengl.c
parentf30c2c99d16527c045caee90c9f7b2a7a7c85c00 (diff)
downloadmpv-dc582f2505d7583f414dcfa777371f986de381d3.tar.bz2
mpv-dc582f2505d7583f414dcfa777371f986de381d3.tar.xz
vo_opengl: add support for rectangle textures
This allows vo_opengl to use GL_TEXTURE_RECTANGLE textures, either by enabling it with the 'rectangle-textures' sub-option, or by having a hwdec backend force it. By default it's off. The _only_ reason we're adding this is because VDA can export rectangle textures only.
Diffstat (limited to 'video/out/vo_opengl.c')
-rw-r--r--video/out/vo_opengl.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/video/out/vo_opengl.c b/video/out/vo_opengl.c
index e086e36e7d..774d87ed05 100644
--- a/video/out/vo_opengl.c
+++ b/video/out/vo_opengl.c
@@ -206,6 +206,7 @@ static void load_hwdec_driver(struct gl_priv *p,
.log = mp_log_new(hwdec, p->vo->log, drv->api_name),
.mpgl = p->glctx,
.info = talloc_zero(hwdec, struct mp_hwdec_info),
+ .gl_texture_target = GL_TEXTURE_2D,
};
mpgl_lock(p->glctx);
if (hwdec->driver->create(hwdec) < 0) {