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author | wm4 <wm4@nowhere> | 2017-03-20 13:37:47 +0100 |
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committer | wm4 <wm4@nowhere> | 2017-03-20 13:37:47 +0100 |
commit | b0cbda84ed923c8915642443b7cf5de5a2ba7b26 (patch) | |
tree | f55fce180487486f332dd73c6ffb9928187d4f2c /video/out/vo_opengl.c | |
parent | 8fb9cc253457a58c39013906643e8dc92171adbe (diff) | |
download | mpv-b0cbda84ed923c8915642443b7cf5de5a2ba7b26.tar.bz2 mpv-b0cbda84ed923c8915642443b7cf5de5a2ba7b26.tar.xz |
vo_opengl: add a backend start_frame callback for context_vdpau
Might be useful for other backends too. For context_vdpau, resize
handling, presentation, and handling the mapping state becomes somewhat
less awkward.
Diffstat (limited to 'video/out/vo_opengl.c')
-rw-r--r-- | video/out/vo_opengl.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/video/out/vo_opengl.c b/video/out/vo_opengl.c index 88c23fae32..9b3f944e21 100644 --- a/video/out/vo_opengl.c +++ b/video/out/vo_opengl.c @@ -122,6 +122,8 @@ static void draw_frame(struct vo *vo, struct vo_frame *frame) struct gl_priv *p = vo->priv; GL *gl = p->gl; + mpgl_start_frame(p->glctx); + if (gl->FenceSync && p->num_vsync_fences < p->opts.vsync_fences) { GLsync fence = gl->FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);; if (fence) |