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author | wm4 <wm4@nowhere> | 2014-12-15 04:40:26 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-12-15 04:40:26 +0100 |
commit | 1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9 (patch) | |
tree | 15ea7c8cfb1d538ad8b43e8f5879edcbdf656a55 /video/out/vo_opengl.c | |
parent | 39e04e929483847a3e0722d86d53f69837ed99db (diff) | |
download | mpv-1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9.tar.bz2 mpv-1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9.tar.xz |
vo_opengl: remove quadbuffer/anaglyph stereo 3D rendering
Obscure feature, and I've never heard of anyone using it.
The anaglyph effects can be reproduced with vf_stereo3d. The only thing
that can't be reproduced with it is "quadbuffer", which requires special
and expensive hardware.
Diffstat (limited to 'video/out/vo_opengl.c')
-rw-r--r-- | video/out/vo_opengl.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/video/out/vo_opengl.c b/video/out/vo_opengl.c index 567f83be97..0728223415 100644 --- a/video/out/vo_opengl.c +++ b/video/out/vo_opengl.c @@ -404,9 +404,6 @@ static int preinit(struct vo *vo) int vo_flags = 0; - if (p->renderer_opts->stereo_mode == GL_3D_QUADBUFFER) - vo_flags |= VOFLAG_STEREO; - if (p->renderer_opts->alpha_mode == 1) vo_flags |= VOFLAG_ALPHA; |