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authorwm4 <wm4@nowhere>2013-10-24 22:20:16 +0200
committerwm4 <wm4@nowhere>2013-10-24 22:50:13 +0200
commit60aea74f4483661e34b12571add07f8e5e136660 (patch)
treec1b0c94cbb926785cec0e56d7bd50fa18e9f4457 /video/out/vo_direct3d.c
parentf6bceacaff0d2e1a1265d29372fcf7b34c57446c (diff)
downloadmpv-60aea74f4483661e34b12571add07f8e5e136660.tar.bz2
mpv-60aea74f4483661e34b12571add07f8e5e136660.tar.xz
m_config: refactor option defaults handling
Keep track of the default values directly, instead of creating a new instance of the option struct just to get the defaults. Also get rid of the special handling of m_obj_desc.init_options. Instead, handle it purely by the option parser. Originally, I wanted to handle --vo=opengl-hq and --vo=direct3d_shaders with this (by making them aliases to the real VOs with a different preset), but since --vo =opengl-hq=help prints the wrong values (as consequence of the simplification), I'm not doing that, and instead use something different.
Diffstat (limited to 'video/out/vo_direct3d.c')
-rw-r--r--video/out/vo_direct3d.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/video/out/vo_direct3d.c b/video/out/vo_direct3d.c
index 9ad2322499..cd440f89f6 100644
--- a/video/out/vo_direct3d.c
+++ b/video/out/vo_direct3d.c
@@ -1720,6 +1720,13 @@ static const struct m_option opts[] = {
{0}
};
+static const d3d_priv defaults_noshaders = {
+ .colorspace = MP_CSP_DETAILS_DEFAULTS,
+ .video_eq = { MP_CSP_EQ_CAPS_COLORMATRIX },
+ .opt_disable_shaders = 1,
+ .opt_disable_textures = 1,
+};
+
static const d3d_priv defaults = {
.colorspace = MP_CSP_DETAILS_DEFAULTS,
.video_eq = { MP_CSP_EQ_CAPS_COLORMATRIX },
@@ -1737,9 +1744,8 @@ const struct vo_driver video_out_direct3d = {
.flip_page = flip_page,
.uninit = uninit,
.priv_size = sizeof(d3d_priv),
- .priv_defaults = &defaults,
+ .priv_defaults = &defaults_noshaders,
.options = opts,
- .init_option_string = "disable-shaders:disable-textures",
};
const struct vo_driver video_out_direct3d_shaders = {