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author | wm4 <wm4@nowhere> | 2012-11-04 18:16:36 +0100 |
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committer | wm4 <wm4@nowhere> | 2013-01-13 17:39:31 +0100 |
commit | 23ab098969f5182585578ee01c3a47d42dea031f (patch) | |
tree | 3f9003095a8f8bb92ab61e8df9c51e109f4d4ffb /video/out/vo_direct3d.c | |
parent | cfa1f9e082f3da83adb5161be140e477b38bc5c7 (diff) | |
download | mpv-23ab098969f5182585578ee01c3a47d42dea031f.tar.bz2 mpv-23ab098969f5182585578ee01c3a47d42dea031f.tar.xz |
video: remove slice based filtering and video output
Slices allowed filtering or drawing video in horizontal bands or
blocks. This allowed working on the video in smaller units. In theory,
this could bring a performance win by lowering cache pressure, as you
didn't have to keep the whole video frame in cache while filtering,
only the slice.
In practice, the slice code path was barely used for the following
reasons:
- Multithreaded decoding with ffmpeg didn't use slices. The ffmpeg
slice callback was disabled, because it can be called from another
thread, and the mplayer video chain is not thread-safe.
- There was nothing that would turn "full" images into appropriate
slices, so slices were rarely used.
- Most filters didn't actually support slices.
On the other hand, supporting slices lead to code duplication and more
complex code in general. I made some experiments and didn't find any
actual measurable performance improvements when using slices. Even
ffmpeg removed slices based filtering from libavfilter in favor of
simpler code.
The most broken thing about the slices code path is that slices can't
be queued, like it is done for images in vo.c.
Diffstat (limited to 'video/out/vo_direct3d.c')
-rw-r--r-- | video/out/vo_direct3d.c | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/video/out/vo_direct3d.c b/video/out/vo_direct3d.c index d71b902b54..27def5e294 100644 --- a/video/out/vo_direct3d.c +++ b/video/out/vo_direct3d.c @@ -871,8 +871,7 @@ static void uninit_d3d(d3d_priv *priv) static void d3d_upload_and_render_frame_texture(d3d_priv *priv, mp_image_t *mpi) { - if (!(mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)) - draw_slice(priv->vo, mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0); + draw_slice(priv->vo, mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0); d3d_unlock_video_objects(priv); @@ -894,9 +893,6 @@ static void draw_image(struct vo *vo, mp_image_t *mpi) return; } - if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK) - goto skip_upload; - if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */ draw_slice(priv->vo, mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0); goto skip_upload; @@ -2069,7 +2065,6 @@ const struct vo_driver video_out_direct3d = { .config = config, .control = control, .draw_image = draw_image, - .draw_slice = draw_slice, .draw_osd = draw_osd, .flip_page = flip_page, .check_events = check_events, @@ -2088,7 +2083,6 @@ const struct vo_driver video_out_direct3d_shaders = { .config = config, .control = control, .draw_image = draw_image, - .draw_slice = draw_slice, .draw_osd = draw_osd, .flip_page = flip_page, .check_events = check_events, |