diff options
author | wm4 <wm4@nowhere> | 2016-05-11 15:08:11 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-05-11 15:40:31 +0200 |
commit | 7983cda5bf9913ec7f2fac457787168619056253 (patch) | |
tree | 7238f871408f70ea081fe4c961ccb40efeab0994 /video/out/opengl | |
parent | fd82e14888ae2fb1a7430e1166a048dc03321d49 (diff) | |
download | mpv-7983cda5bf9913ec7f2fac457787168619056253.tar.bz2 mpv-7983cda5bf9913ec7f2fac457787168619056253.tar.xz |
vo_opengl: d3d11egl: don't require EGL_EXT_device_query
Older ANGLE builds don't export this.
This change is really only for convenience, and I might revert it at
some later point.
Diffstat (limited to 'video/out/opengl')
-rw-r--r-- | video/out/opengl/hwdec_d3d11egl.c | 69 |
1 files changed, 46 insertions, 23 deletions
diff --git a/video/out/opengl/hwdec_d3d11egl.c b/video/out/opengl/hwdec_d3d11egl.c index c78d9e9b0d..734229c3c5 100644 --- a/video/out/opengl/hwdec_d3d11egl.c +++ b/video/out/opengl/hwdec_d3d11egl.c @@ -160,16 +160,10 @@ static int create(struct gl_hwdec *hw) return -1; const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS); - if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer") || - !strstr(exts, "EGL_EXT_device_query")) + if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer")) return -1; - PFNEGLQUERYDISPLAYATTRIBEXTPROC p_eglQueryDisplayAttribEXT = - (void *)eglGetProcAddress("eglQueryDisplayAttribEXT"); - PFNEGLQUERYDEVICEATTRIBEXTPROC p_eglQueryDeviceAttribEXT = - (void *)eglGetProcAddress("eglQueryDeviceAttribEXT"); - if (!p_eglQueryDisplayAttribEXT || !p_eglQueryDeviceAttribEXT) - return -1; + bool use_native_device = !!strstr(exts, "EGL_EXT_device_query"); HRESULT hr; struct priv *p = talloc_zero(hw, struct priv); @@ -181,7 +175,7 @@ static int create(struct gl_hwdec *hw) // Note that as long as GL_OES_EGL_image_external_essl3 is not available, // this won't work in ES 3.x mode due to missing GLSL mechanisms. if (strstr(exts, "EGL_ANGLE_stream_producer_d3d_texture_nv12") && - hw->gl->es == 200) + use_native_device && hw->gl->es == 200) { MP_VERBOSE(hw, "Loading EGL_ANGLE_stream_producer_d3d_texture_nv12\n"); @@ -209,21 +203,50 @@ static int create(struct gl_hwdec *hw) } } - EGLAttrib device = 0; - if (!p_eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &device)) - goto fail; - EGLAttrib d3d_device = 0; - if (!p_eglQueryDeviceAttribEXT((EGLDeviceEXT)device, EGL_D3D11_DEVICE_ANGLE, - &d3d_device)) - { - MP_ERR(hw, "Could not get EGL_D3D11_DEVICE_ANGLE from ANGLE.\n"); - goto fail; - } + if (use_native_device) { + PFNEGLQUERYDISPLAYATTRIBEXTPROC p_eglQueryDisplayAttribEXT = + (void *)eglGetProcAddress("eglQueryDisplayAttribEXT"); + PFNEGLQUERYDEVICEATTRIBEXTPROC p_eglQueryDeviceAttribEXT = + (void *)eglGetProcAddress("eglQueryDeviceAttribEXT"); + if (!p_eglQueryDisplayAttribEXT || !p_eglQueryDeviceAttribEXT) + goto fail; - p->d3d11_device = (ID3D11Device *)d3d_device; - if (!p->d3d11_device) - goto fail; - ID3D11Device_AddRef(p->d3d11_device); + EGLAttrib device = 0; + if (!p_eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &device)) + goto fail; + EGLAttrib d3d_device = 0; + if (!p_eglQueryDeviceAttribEXT((EGLDeviceEXT)device, + EGL_D3D11_DEVICE_ANGLE, &d3d_device)) + { + MP_ERR(hw, "Could not get EGL_D3D11_DEVICE_ANGLE from ANGLE.\n"); + goto fail; + } + + p->d3d11_device = (ID3D11Device *)d3d_device; + if (!p->d3d11_device) + goto fail; + ID3D11Device_AddRef(p->d3d11_device); + } else { + HANDLE d3d11_dll = GetModuleHandleW(L"d3d11.dll"); + if (!d3d11_dll) { + MP_ERR(hw, "Failed to load D3D11 library\n"); + goto fail; + } + + PFN_D3D11_CREATE_DEVICE CreateDevice = + (void *)GetProcAddress(d3d11_dll, "D3D11CreateDevice"); + if (!CreateDevice) + goto fail; + + hr = CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, + D3D11_CREATE_DEVICE_VIDEO_SUPPORT, NULL, 0, + D3D11_SDK_VERSION, &p->d3d11_device, NULL, NULL); + if (FAILED(hr)) { + MP_ERR(hw, "Failed to create D3D11 Device: %s\n", + mp_HRESULT_to_str(hr)); + goto fail; + } + } ID3D10Multithread *multithread; hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D10Multithread, |