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author | wm4 <wm4@nowhere> | 2015-09-30 22:59:34 +0200 |
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committer | wm4 <wm4@nowhere> | 2015-09-30 22:59:34 +0200 |
commit | 41bf41e416dc82b3d47bb4e0d7c3a1f4a1bdd6d7 (patch) | |
tree | 56df5026133e22ba2bcf54afdec1f5ce7298a988 /video/out/opengl/video_shaders.c | |
parent | ebb43f5176d52158dc6b115ce60305a2c8a63b76 (diff) | |
download | mpv-41bf41e416dc82b3d47bb4e0d7c3a1f4a1bdd6d7.tar.bz2 mpv-41bf41e416dc82b3d47bb4e0d7c3a1f4a1bdd6d7.tar.xz |
vo_opengl: do not reset video queue when changing video equalizer
If interpolation is enabled, then this causes heavy artifacts if done
while unpaused. It's preferable to allow a latency of a few frames for
the change to take full effect instead. If this is done paused, the
frame is fully redrawn anyway.
Diffstat (limited to 'video/out/opengl/video_shaders.c')
0 files changed, 0 insertions, 0 deletions