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authorNiklas Haas <git@nand.wakku.to>2015-09-05 17:39:27 +0200
committerwm4 <wm4@nowhere>2015-09-09 19:19:23 +0200
commit97363e176d180f4f1bbc1e67e3e513c493ce31ed (patch)
tree592e0d675e88e8cdf5ba61b9c43925caa1ede7d9 /video/out/opengl/video.h
parent95d5bee832f33721a228d19341e20b12149498ce (diff)
downloadmpv-97363e176d180f4f1bbc1e67e3e513c493ce31ed.tar.bz2
mpv-97363e176d180f4f1bbc1e67e3e513c493ce31ed.tar.xz
vo_opengl: implement debanding (and remove source-shader)
The removal of source-shader is a side effect, since this effectively replaces it - and the video-reading code has been significantly restructured to make more sense and be more readable. This means users no longer have to constantly download and maintain a separate deband.glsl installation alongside mpv, which was the only real use case for source-shader that we found either way.
Diffstat (limited to 'video/out/opengl/video.h')
-rw-r--r--video/out/opengl/video.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/video/out/opengl/video.h b/video/out/opengl/video.h
index 65fdb6c3ab..f18e558951 100644
--- a/video/out/opengl/video.h
+++ b/video/out/opengl/video.h
@@ -67,6 +67,14 @@ struct scaler {
struct filter_kernel kernel_storage;
};
+struct deband_opts {
+ int enabled;
+ int iterations;
+ float threshold;
+ float range;
+ float grain;
+};
+
struct gl_video_opts {
int dumb_mode;
struct scaler_config scaler[4];
@@ -97,6 +105,8 @@ struct gl_video_opts {
char *scale_shader;
char **pre_shaders;
char **post_shaders;
+ int deband;
+ struct deband_opts *deband_opts;
};
extern const struct m_sub_options gl_video_conf;