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author | wm4 <wm4@nowhere> | 2017-08-04 13:48:37 +0200 |
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committer | wm4 <wm4@nowhere> | 2017-08-05 13:09:05 +0200 |
commit | a796745fd272701c9ed435337a161f643d34a26a (patch) | |
tree | 058da9d1be62c4a65e9881aa751897e19cae2f94 /video/out/opengl/video.h | |
parent | 90b53fede618772d39ff964b12e6403d71f7f235 (diff) | |
download | mpv-a796745fd272701c9ed435337a161f643d34a26a.tar.bz2 mpv-a796745fd272701c9ed435337a161f643d34a26a.tar.xz |
vo_opengl: make fbotex helper use ra
Further work removing GL dependencies from the actual video renderer,
and moving them into ra backends.
Use of glInvalidateFramebuffer() falls away. I'd like to keep this, but
it's better to readd it once shader runs are in ra.
Diffstat (limited to 'video/out/opengl/video.h')
-rw-r--r-- | video/out/opengl/video.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/opengl/video.h b/video/out/opengl/video.h index d74f3cf576..4f0c535af7 100644 --- a/video/out/opengl/video.h +++ b/video/out/opengl/video.h @@ -126,7 +126,7 @@ struct gl_video_opts { int dither_size; int temporal_dither; int temporal_dither_period; - int fbo_format; + char *fbo_format; int alpha_mode; int use_rectangle; struct m_color background; |