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authorwm4 <wm4@nowhere>2016-11-07 22:49:16 +0100
committerwm4 <wm4@nowhere>2016-11-07 22:49:16 +0100
commitde72cb2c33aec91d50640ee211a7f95629143317 (patch)
tree0d61b5626a59e1ffc07d4b647f8e55cc1caf645a /video/out/opengl/video.c
parent4914e688cf501b5f29b507b57e686b84314ccadc (diff)
downloadmpv-de72cb2c33aec91d50640ee211a7f95629143317.tar.bz2
mpv-de72cb2c33aec91d50640ee211a7f95629143317.tar.xz
vo_opengl: fix redrawing with hardware decoding
unmap_current_image() is called after rendering. This essentially invalidates the textures, so we can't assume that the image is still present. Also see PR #3773.
Diffstat (limited to 'video/out/opengl/video.c')
-rw-r--r--video/out/opengl/video.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c
index 8afae2f062..90f194b230 100644
--- a/video/out/opengl/video.c
+++ b/video/out/opengl/video.c
@@ -961,6 +961,7 @@ static void unmap_current_image(struct gl_video *p)
p->hwdec->driver->unmap(p->hwdec);
memset(vimg->planes, 0, sizeof(vimg->planes));
vimg->hwdec_mapped = false;
+ vimg->id = 0; // needs to be mapped again
}
}