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authorwm4 <wm4@nowhere>2015-09-10 20:53:47 +0200
committerwm4 <wm4@nowhere>2015-09-10 20:53:47 +0200
commita8eae12af5064a823976e264b33c5a37bd447ef8 (patch)
tree2163cfd3924a79816bd00244cbf2419f13668e57 /video/out/opengl/video.c
parente2139488ff79c667e32b1eaf9984c5342eae0132 (diff)
downloadmpv-a8eae12af5064a823976e264b33c5a37bd447ef8.tar.bz2
mpv-a8eae12af5064a823976e264b33c5a37bd447ef8.tar.xz
vo_opengl: fix shader compilation with debanding and OSX hwdec
2 things are being stupid here: Apple for requiring rectangle textures with their IOSurface interop for no reason, and OpenGL having a different sampler type for rectangle textures.
Diffstat (limited to 'video/out/opengl/video.c')
-rw-r--r--video/out/opengl/video.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c
index 5305239c43..8d6776ce0e 100644
--- a/video/out/opengl/video.c
+++ b/video/out/opengl/video.c
@@ -1128,8 +1128,9 @@ static void pass_read_video(struct gl_video *p)
}
if (p->opts.deband) {
- pass_sample_deband(p->sc, p->opts.deband_opts, 1, merged ? 1.0 : tex_mul,
- p->image_w, p->image_h, &p->lfg);
+ pass_sample_deband(p->sc, p->opts.deband_opts, 1, p->gl_target,
+ merged ? 1.0 : tex_mul, p->image_w, p->image_h,
+ &p->lfg);
GLSL(color.zw = vec2(0.0, 1.0);) // skip unused
finish_pass_fbo(p, &p->chroma_deband_fbo, c_w, c_h, 1, 0);
p->use_normalized_range = true;
@@ -1163,7 +1164,7 @@ static void pass_read_video(struct gl_video *p)
GLSL(vec4 main;)
GLSLF("{\n");
if (p->opts.deband) {
- pass_sample_deband(p->sc, p->opts.deband_opts, 0, tex_mul,
+ pass_sample_deband(p->sc, p->opts.deband_opts, 0, p->gl_target, tex_mul,
p->image_w, p->image_h, &p->lfg);
p->use_normalized_range = true;
} else {