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author | wm4 <wm4@nowhere> | 2017-04-08 16:38:56 +0200 |
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committer | wm4 <wm4@nowhere> | 2017-04-08 16:43:56 +0200 |
commit | 759ac6cc93bd1895a8f9233b8e9256889bdef6aa (patch) | |
tree | 86f3a5c58a695f936f06e62c754dc29286479851 /video/out/opengl/video.c | |
parent | e7940ddbf35cd752bbac793c0896463c2c58e599 (diff) | |
download | mpv-759ac6cc93bd1895a8f9233b8e9256889bdef6aa.tar.bz2 mpv-759ac6cc93bd1895a8f9233b8e9256889bdef6aa.tar.xz |
vo_opengl: add option for caching shaders on disk
Mostly because of ANGLE (sadly).
The implementation became unpleasantly big, but at least it's relatively
self-contained.
I'm not sure to what degree shaders from different drivers are
compatible as in whether a driver would randomly misbehave if it's fed
a binary created by another driver. The useless binayFormat parameter
won't help it, as they can probably easily clash. As usual, OpenGL is
pretty shit here.
Diffstat (limited to 'video/out/opengl/video.c')
-rw-r--r-- | video/out/opengl/video.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c index 38d3d413e2..251a3d4f8b 100644 --- a/video/out/opengl/video.c +++ b/video/out/opengl/video.c @@ -389,7 +389,7 @@ const struct m_sub_options gl_video_conf = { OPT_SUBSTRUCT("", icc_opts, mp_icc_conf, 0), OPT_CHOICE("opengl-early-flush", early_flush, 0, ({"no", 0}, {"yes", 1}, {"auto", -1})), - + OPT_STRING("opengl-shader-cache-dir", shader_cache_dir, 0), {0} }, .size = sizeof(struct gl_video_opts), @@ -3362,6 +3362,7 @@ static void reinit_from_options(struct gl_video *p) check_gl_features(p); uninit_rendering(p); + gl_sc_set_cache_dir(p->sc, p->global, p->opts.shader_cache_dir); gl_video_setup_hooks(p); reinit_osd(p); |