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authorNiklas Haas <git@haasn.xyz>2017-08-16 22:13:51 +0200
committerNiklas Haas <git@haasn.xyz>2017-08-18 00:34:34 +0200
commit46d86da6300ebcd2134996c76b9238fcf8e0fb6e (patch)
treea9ac0b463aba5ea47112b5e93ec6570f7b37fbe2 /video/out/opengl/video.c
parent9ca5a2a5d839476d8a597fcc124cce41279928bc (diff)
downloadmpv-46d86da6300ebcd2134996c76b9238fcf8e0fb6e.tar.bz2
mpv-46d86da6300ebcd2134996c76b9238fcf8e0fb6e.tar.xz
vo_opengl: refactor RA texture and buffer updates
- tex_uploads args are moved to a struct - the ability to directly upload texture data without going through a buffer is made explicit - the concept of buffer updates and buffer polling is made more explicit and generalized to buf_update as well (not just mapped buffers) - the ability to call tex_upload/buf_update on a tex/buf is made explicit during tex/buf creation - uploading from buffers now uses an explicit offset instead of implicitly comparing *src against buf->data, because not all buffers may actually be persistently mapped - the initial_data = immutable requirement is dropped. (May be re-added later for D3D11 if that ever becomes a thing) This change helps the vulkan abstraction immensely and also helps move common code (like the PBO pooling) out of ra_gl and into the opengl/utils.c This also technically has the side-benefit / side-constraint of using PBOs for OSD texture uploads as well, which actually seems to help performance on machines where --opengl-pbo is faster than the naive code path. Because of this, I decided to hook up the OSD code to the opengl-pbo option as well. One drawback of this refactor is that the GL_STREAM_COPY hack for texture uploads "got lost", but I think I'm happy with that going away anyway since DR almost fully deprecates it, and it's not the "right thing" anyway - but instead an nvidia-only hack to make this stuff work somewhat better on NUMA systems with discrete GPUs. Another change is that due to the way fencing works with ra_buf (we get one fence per ra_buf per upload) we have to use multiple ra_bufs instead of offsets into a shared buffer. But for OpenGL this is probably better anyway. It's possible that in future, we could support having independent “buffer slices” (each with their own fence/sync object), but this would be an optimization more than anything. I also think that we could address the underlying problem (memory closeness) differently by making the ra_vk memory allocator smart enough to chunk together allocations under the hood.
Diffstat (limited to 'video/out/opengl/video.c')
-rw-r--r--video/out/opengl/video.c42
1 files changed, 26 insertions, 16 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c
index a9c64c338f..e8ff23f2b4 100644
--- a/video/out/opengl/video.c
+++ b/video/out/opengl/video.c
@@ -84,6 +84,7 @@ static const struct ra_renderpass_input vertex_vao[] = {
struct texplane {
struct ra_tex *tex;
+ struct tex_upload pbo;
int w, h;
bool flipped;
};
@@ -493,7 +494,7 @@ static void reinit_osd(struct gl_video *p)
mpgl_osd_destroy(p->osd);
p->osd = NULL;
if (p->osd_state)
- p->osd = mpgl_osd_init(p->ra, p->log, p->osd_state);
+ p->osd = mpgl_osd_init(p->ra, p->log, p->osd_state, p->opts.pbo);
}
static void uninit_rendering(struct gl_video *p)
@@ -882,6 +883,7 @@ static void init_video(struct gl_video *p)
.render_src = true,
.src_linear = format->linear_filter,
.non_normalized = p->opts.use_rectangle,
+ .host_mutable = true,
};
MP_VERBOSE(p, "Texture for plane %d: %dx%d\n", n,
@@ -935,7 +937,7 @@ again:;
if (!buffer->mpi)
continue;
- bool res = p->ra->fns->poll_mapped_buffer(p->ra, buffer->buf);
+ bool res = p->ra->fns->buf_poll(p->ra, buffer->buf);
if (res || force) {
// Unreferencing the image could cause gl_video_dr_free_buffer()
// to be called by the talloc destructor (if it was the last
@@ -984,8 +986,8 @@ static void uninit_video(struct gl_video *p)
for (int n = 0; n < p->plane_count; n++) {
struct texplane *plane = &vimg->planes[n];
-
ra_tex_free(p->ra, &plane->tex);
+ tex_upload_uninit(p->ra, &plane->pbo);
}
*vimg = (struct video_image){0};
@@ -3269,19 +3271,33 @@ static bool pass_upload_image(struct gl_video *p, struct mp_image *mpi, uint64_t
plane->flipped = mpi->stride[0] < 0;
- struct dr_buffer *mapped = gl_find_dr_buffer(p, mpi->planes[n]);
-
- p->ra->fns->tex_upload(p->ra, plane->tex, mpi->planes[n],
- mpi->stride[n], NULL, 0,
- mapped ? mapped->buf : NULL);
+ struct ra_tex_upload_params params = {
+ .tex = plane->tex,
+ .src = mpi->planes[n],
+ .invalidate = true,
+ .stride = mpi->stride[n],
+ };
- if (mapped && !mapped->mpi)
- mapped->mpi = mp_image_new_ref(mpi);
+ struct dr_buffer *mapped = gl_find_dr_buffer(p, mpi->planes[n]);
+ if (mapped) {
+ params.buf = mapped->buf;
+ params.buf_offset = (uintptr_t)params.src -
+ (uintptr_t)mapped->buf->data;
+ params.src = NULL;
+ }
if (p->using_dr_path != !!mapped) {
p->using_dr_path = !!mapped;
MP_VERBOSE(p, "DR enabled: %s\n", p->using_dr_path ? "yes" : "no");
}
+
+ if (!tex_upload(p->ra, &plane->pbo, p->opts.pbo, &params)) {
+ timer_pool_stop(p->upload_timer);
+ goto error;
+ }
+
+ if (mapped && !mapped->mpi)
+ mapped->mpi = mp_image_new_ref(mpi);
}
timer_pool_stop(p->upload_timer);
const char *mode = p->using_dr_path ? "DR" : p->opts.pbo ? "PBO" : "naive";
@@ -3367,11 +3383,6 @@ static void check_gl_features(struct gl_video *p)
}
}
- if (!(ra->caps & RA_CAP_PBO) && p->opts.pbo) {
- p->opts.pbo = 0;
- MP_WARN(p, "Disabling PBOs (GL2.1/GLES2 unsupported).\n");
- }
-
p->forced_dumb_mode = p->opts.dumb_mode > 0 || !have_fbo || !have_texrg;
bool voluntarily_dumb = check_dumb_mode(p);
if (p->forced_dumb_mode || voluntarily_dumb) {
@@ -3628,7 +3639,6 @@ static void reinit_from_options(struct gl_video *p)
check_gl_features(p);
uninit_rendering(p);
gl_sc_set_cache_dir(p->sc, p->opts.shader_cache_dir);
- p->ra->use_pbo = p->opts.pbo;
gl_video_setup_hooks(p);
reinit_osd(p);