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author | Niklas Haas <git@haasn.xyz> | 2017-07-06 05:43:00 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-07-06 05:43:00 +0200 |
commit | 9e04018f920c6c8eed46a779af00f9543e6539d6 (patch) | |
tree | d88e2b05dfb2f6f2a9d902d69357ef976ab99017 /video/out/opengl/video.c | |
parent | 6f77444f6c2d82feeebcd46a2b2f7ae3252648ef (diff) | |
download | mpv-9e04018f920c6c8eed46a779af00f9543e6539d6.tar.bz2 mpv-9e04018f920c6c8eed46a779af00f9543e6539d6.tar.xz |
vo_opengl: add --tone-mapping-desaturate
This helps prevent unnaturally, weirdly colorized blown out highlights
for direct images of the sunlit sky and other way-too-bright HDR
content. I was debating whether to set the default at 1.0 or 2.0, but
went with the more conservative option that preserves more detail/color.
Diffstat (limited to 'video/out/opengl/video.c')
-rw-r--r-- | video/out/opengl/video.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c index bc218792fd..f2f5260c74 100644 --- a/video/out/opengl/video.c +++ b/video/out/opengl/video.c @@ -311,6 +311,7 @@ static const struct gl_video_opts gl_video_opts_def = { .gamma = 1.0f, .hdr_tone_mapping = TONE_MAPPING_MOBIUS, .tone_mapping_param = NAN, + .tone_mapping_desat = 2.0, .early_flush = -1, }; @@ -352,6 +353,7 @@ const struct m_sub_options gl_video_conf = { {"gamma", TONE_MAPPING_GAMMA}, {"linear", TONE_MAPPING_LINEAR})), OPT_FLOAT("tone-mapping-param", tone_mapping_param, 0), + OPT_FLOAT("tone-mapping-desaturate", tone_mapping_desat, 0), OPT_FLAG("opengl-pbo", pbo, 0), SCALER_OPTS("scale", SCALER_SCALE), SCALER_OPTS("dscale", SCALER_DSCALE), @@ -2251,7 +2253,8 @@ static void pass_colormanage(struct gl_video *p, struct mp_colorspace src, bool // Adapt from src to dst as necessary pass_color_map(p->sc, src, dst, p->opts.hdr_tone_mapping, - p->opts.tone_mapping_param, p->use_linear && !osd); + p->opts.tone_mapping_param, p->opts.tone_mapping_desat, + p->use_linear && !osd); if (p->use_lut_3d) { gl_sc_uniform_tex(p->sc, "lut_3d", GL_TEXTURE_3D, p->lut_3d_texture); @@ -3201,6 +3204,7 @@ static void check_gl_features(struct gl_video *p) .tex_pad_y = p->opts.tex_pad_y, .hdr_tone_mapping = p->opts.hdr_tone_mapping, .tone_mapping_param = p->opts.tone_mapping_param, + .tone_mapping_desat = p->opts.tone_mapping_desat, .early_flush = p->opts.early_flush, }; for (int n = 0; n < SCALER_COUNT; n++) |