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author | wm4 <wm4@nowhere> | 2016-07-01 19:39:04 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-07-01 20:22:09 +0200 |
commit | 549a9ea6faca65781fb3d8d4ddc942e05dfcac93 (patch) | |
tree | 3644ab9abbd1b08b97134b8d6deb79abe883a223 /video/out/opengl/video.c | |
parent | 614efea3e67a435f3330820c3dc8b402535641e8 (diff) | |
download | mpv-549a9ea6faca65781fb3d8d4ddc942e05dfcac93.tar.bz2 mpv-549a9ea6faca65781fb3d8d4ddc942e05dfcac93.tar.xz |
command: pack sub image data in overlay-add command
Working towards refcounted sub images, and also for removing bitmap
packers from VOs.
I'm not sure why we even have this overlay-add command. It was sort of
"needed" before opengl-cb was introduced, and before Lua scripts could
put ASS drawings on OSD without conflicting with the OSC. But now trying
to use it doesn't make too much sense anymore.
Still keep it because we're trying to be nice, but throw performance out
of the window. Now image data is copied 2 more times before displaying
it. This also makes using the command a bit simpler.
Diffstat (limited to 'video/out/opengl/video.c')
0 files changed, 0 insertions, 0 deletions