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authorNiklas Haas <git@haasn.xyz>2017-07-25 06:11:57 +0200
committerNiklas Haas <git@haasn.xyz>2017-07-25 06:11:57 +0200
commitd099e037efa2ceaff96c775f5c6f8d1e74650b76 (patch)
treefbb93b8c17ccd461d3a36527c27449def975fa9e /video/out/opengl/utils.h
parent6c06e7e2a03f90310afc079bb812e9e26b49ed38 (diff)
downloadmpv-d099e037efa2ceaff96c775f5c6f8d1e74650b76.tar.bz2
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vo_opengl: fix incoherent SSBO usage
According to the OpenGL spec, atomic access to SSBO variables is *not* guaranteed to be coherent, even when reusing the same SSBO attached to the same shader across different frames. So we actually need a glMemoryBarrier here, at least in theory.
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