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authorNiklas Haas <git@haasn.xyz>2017-08-26 05:29:34 +0200
committerNiklas Haas <git@haasn.xyz>2017-08-27 14:36:00 +0200
commitf40717a66430c238fbe3fa28fc39a88d804bdc9c (patch)
tree2740d09a57abed666c0c22763eec5388b1918d02 /video/out/opengl/utils.c
parentd355cb618ce8586e75a87918a8b7d16b3a06edef (diff)
downloadmpv-f40717a66430c238fbe3fa28fc39a88d804bdc9c.tar.bz2
mpv-f40717a66430c238fbe3fa28fc39a88d804bdc9c.tar.xz
vo_opengl: use size_t offset for vertex offsets
I don't like the feeling of "reusing" the int binding for this. It feels... wrong, somehow. I'd prefer to use an explicit "offset" field. (Plus, I might re-use this for uniform buffers or something) YMMV
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