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author | James Ross-Gowan <rossy@jrg.systems> | 2017-10-22 00:10:09 +1100 |
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committer | James Ross-Gowan <rossy@jrg.systems> | 2017-11-07 20:27:13 +1100 |
commit | 41dff03f8d856273e4a87293f87887d9940009fa (patch) | |
tree | 586de53d199dd6021987aed01865974b9d824562 /video/out/opengl/ra_gl.c | |
parent | 793b43020c784047b60a7b9f3461ff3b9fe90d02 (diff) | |
download | mpv-41dff03f8d856273e4a87293f87887d9940009fa.tar.bz2 mpv-41dff03f8d856273e4a87293f87887d9940009fa.tar.xz |
vo_gpu: add namespace query mechanism
Backported from @haasn's change to libplacebo. More flexible than the
previous "shared || non-shared" distinction. The extra flexibility is
needed for Direct3D 11, but it also doesn't hurt code-wise.
Diffstat (limited to 'video/out/opengl/ra_gl.c')
-rw-r--r-- | video/out/opengl/ra_gl.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/video/out/opengl/ra_gl.c b/video/out/opengl/ra_gl.c index ae6cd00765..86488b11ab 100644 --- a/video/out/opengl/ra_gl.c +++ b/video/out/opengl/ra_gl.c @@ -96,7 +96,6 @@ static int ra_init_gl(struct ra *ra, GL *gl) static const int caps_map[][2] = { {RA_CAP_DIRECT_UPLOAD, 0}, - {RA_CAP_SHARED_BINDING, 0}, {RA_CAP_GLOBAL_UNIFORM, 0}, {RA_CAP_TEX_1D, MPGL_CAP_1D_TEX}, {RA_CAP_TEX_3D, MPGL_CAP_3D_TEX}, @@ -653,6 +652,11 @@ static void gl_blit(struct ra *ra, struct ra_tex *dst, struct ra_tex *src, gl->BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); } +static int gl_desc_namespace(enum ra_vartype type) +{ + return type; +} + static void gl_renderpass_destroy(struct ra *ra, struct ra_renderpass *pass) { GL *gl = ra_gl_get(ra); @@ -1122,6 +1126,7 @@ static struct ra_fns ra_fns_gl = { .clear = gl_clear, .blit = gl_blit, .uniform_layout = std140_layout, + .desc_namespace = gl_desc_namespace, .renderpass_create = gl_renderpass_create, .renderpass_destroy = gl_renderpass_destroy, .renderpass_run = gl_renderpass_run, |