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author | wm4 <wm4@nowhere> | 2017-08-04 19:09:46 +0200 |
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committer | wm4 <wm4@nowhere> | 2017-08-05 13:09:05 +0200 |
commit | aac04c0d6496d8847499a94376e85f1711bf31d6 (patch) | |
tree | bf77bcd2d12729a3706804b29ba5951d173a3226 /video/out/opengl/osd.h | |
parent | fa4a1c46759136334646e47c627ddb75e532a658 (diff) | |
download | mpv-aac04c0d6496d8847499a94376e85f1711bf31d6.tar.bz2 mpv-aac04c0d6496d8847499a94376e85f1711bf31d6.tar.xz |
vo_opengl: split utils.c/h
Actually GL-specific parts go into gl_utils.c/h, the shader cache
(gl_sc*) into shader_cache.c/h.
No semantic changes of any kind, except that the VAO helper is made
public again as part of gl_utils.c (all while the goal for gl_utils.c
itself is to be included by GL-specific code).
Diffstat (limited to 'video/out/opengl/osd.h')
-rw-r--r-- | video/out/opengl/osd.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/video/out/opengl/osd.h b/video/out/opengl/osd.h index a09c891c0b..36926f95f0 100644 --- a/video/out/opengl/osd.h +++ b/video/out/opengl/osd.h @@ -5,6 +5,8 @@ #include <inttypes.h> #include "utils.h" +#include "gl_utils.h" +#include "shader_cache.h" #include "sub/osd.h" struct mpgl_osd *mpgl_osd_init(GL *gl, struct mp_log *log, struct osd_state *osd); |