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authorwm4 <wm4@nowhere>2017-08-04 19:09:46 +0200
committerwm4 <wm4@nowhere>2017-08-05 13:09:05 +0200
commitaac04c0d6496d8847499a94376e85f1711bf31d6 (patch)
treebf77bcd2d12729a3706804b29ba5951d173a3226 /video/out/opengl/osd.h
parentfa4a1c46759136334646e47c627ddb75e532a658 (diff)
downloadmpv-aac04c0d6496d8847499a94376e85f1711bf31d6.tar.bz2
mpv-aac04c0d6496d8847499a94376e85f1711bf31d6.tar.xz
vo_opengl: split utils.c/h
Actually GL-specific parts go into gl_utils.c/h, the shader cache (gl_sc*) into shader_cache.c/h. No semantic changes of any kind, except that the VAO helper is made public again as part of gl_utils.c (all while the goal for gl_utils.c itself is to be included by GL-specific code).
Diffstat (limited to 'video/out/opengl/osd.h')
-rw-r--r--video/out/opengl/osd.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/video/out/opengl/osd.h b/video/out/opengl/osd.h
index a09c891c0b..36926f95f0 100644
--- a/video/out/opengl/osd.h
+++ b/video/out/opengl/osd.h
@@ -5,6 +5,8 @@
#include <inttypes.h>
#include "utils.h"
+#include "gl_utils.h"
+#include "shader_cache.h"
#include "sub/osd.h"
struct mpgl_osd *mpgl_osd_init(GL *gl, struct mp_log *log, struct osd_state *osd);