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authorwm4 <wm4@nowhere>2017-07-22 21:53:50 +0200
committerwm4 <wm4@nowhere>2017-07-22 21:55:38 +0200
commitd3dfffdf020e0c4de1159b45a69e938cb300a2e1 (patch)
tree90b80a00df313c09dd7d2413565e206f75a73852 /video/out/opengl/osd.h
parenta24df94fedb762c5fb587d3e8a442ae22b5ce053 (diff)
downloadmpv-d3dfffdf020e0c4de1159b45a69e938cb300a2e1.tar.bz2
mpv-d3dfffdf020e0c4de1159b45a69e938cb300a2e1.tar.xz
vo_opengl: osd: use new VAO mechanism
In addition to using the new VAO mechanism introduced in the previous commit, this tries to keep the OSD code self-contained. This doesn't work all too well (because of the pass and CMS stuff), but it's still better than before.
Diffstat (limited to 'video/out/opengl/osd.h')
-rw-r--r--video/out/opengl/osd.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/video/out/opengl/osd.h b/video/out/opengl/osd.h
index 197bb72501..7ea851f8bf 100644
--- a/video/out/opengl/osd.h
+++ b/video/out/opengl/osd.h
@@ -15,9 +15,10 @@ void mpgl_osd_set_options(struct mpgl_osd *ctx, bool pbo);
void mpgl_osd_generate(struct mpgl_osd *ctx, struct mp_osd_res res, double pts,
int stereo_mode, int draw_flags);
void mpgl_osd_resize(struct mpgl_osd *ctx, struct mp_osd_res res, int stereo_mode);
-enum sub_bitmap_format mpgl_osd_get_part_format(struct mpgl_osd *ctx, int index);
-GLuint mpgl_osd_get_part_texture(struct mpgl_osd *ctx, int index);
-struct gl_vao *mpgl_osd_get_vao(struct mpgl_osd *ctx);
+bool mpgl_osd_draw_prepare(struct mpgl_osd *ctx, int index,
+ struct gl_shader_cache *sc);
+void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int vp_w, int vp_h, int index,
+ struct gl_shader_cache *sc);
void mpgl_osd_draw_part(struct mpgl_osd *ctx, int vp_w, int vp_h, int index);
int64_t mpgl_get_change_counter(struct mpgl_osd *ctx);