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author | wm4 <wm4@nowhere> | 2015-12-03 09:32:40 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-12-03 09:32:40 +0100 |
commit | 17507b593506ad820cfabbe2fcec208ffe9d073f (patch) | |
tree | c32ad98d4ddbcbe6f62dfef397e72ed7081fe282 /video/out/opengl/nnedi3.h | |
parent | 57e691b9011e9bdcc4fbc53a484f80057c65a891 (diff) | |
download | mpv-17507b593506ad820cfabbe2fcec208ffe9d073f.tar.bz2 mpv-17507b593506ad820cfabbe2fcec208ffe9d073f.tar.xz |
vo_opengl: require --enable-gpl3 for nnedi
There are claims that nnedi3.c doesn't constitute its own new
implementation, but is derived from existing HLSL or OpenCL shaders
distributed under the LGPLv3 license.
Until these are resolved, do the "correct" thing and require
--enable-gpl3 to build nnedi.
Diffstat (limited to 'video/out/opengl/nnedi3.h')
-rw-r--r-- | video/out/opengl/nnedi3.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/video/out/opengl/nnedi3.h b/video/out/opengl/nnedi3.h index be69f34c78..837383c6f6 100644 --- a/video/out/opengl/nnedi3.h +++ b/video/out/opengl/nnedi3.h @@ -23,9 +23,12 @@ #ifndef MP_GL_NNEDI3_H #define MP_GL_NNEDI3_H +#include "config.h" #include "common.h" #include "utils.h" +#define HAVE_NNEDI HAVE_GPL3 + #define NNEDI3_UPLOAD_UBO 0 #define NNEDI3_UPLOAD_SHADER 1 |