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authorwm4 <wm4@nowhere>2017-01-12 13:27:57 +0100
committerwm4 <wm4@nowhere>2017-01-12 14:01:09 +0100
commit3d7b3996d287014697d9080ef20285c6e804e09e (patch)
treeab37948f27ff0e30d8d98a3d3a1d7aefdf2f1f29 /video/out/opengl/hwdec_vaegl.c
parente618b1b3522c53036b8ffd95d352b6747603edc4 (diff)
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vaapi: explicitly reject 10 bit surfaces outside of copy mode
Rendering support in Mesa probably doesn't exist yet. In theory it might be possible to use VPP to convert the surfaces to 8 bit (like we do it with dxva2/d3d11va as ANGLE doesn't support rendering 10 bit surface either), but that too would require explicit mechanisms. This can't be implemented either until I have a GPU with actual support.
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