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author | wm4 <wm4@nowhere> | 2016-05-10 21:11:58 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-05-10 21:12:57 +0200 |
commit | 1f6e71c7faed4b44ec2c50519f8c1f6734d81eea (patch) | |
tree | 189b57ca2a08b20a1960213f4c5d2bb1393c01df /video/out/opengl/hwdec_osx.c | |
parent | a3d416c3d3f578e9359fcc145989b26ccf58d190 (diff) | |
download | mpv-1f6e71c7faed4b44ec2c50519f8c1f6734d81eea.tar.bz2 mpv-1f6e71c7faed4b44ec2c50519f8c1f6734d81eea.tar.xz |
vo_opengl: fix passing along swizzle from hwdec interop
In theory this was needed for the previous commit (but wasn't in
practice, since for hwdec the LUMINANCE_ALPHA mangling is not applied
anymore, and ANGLE uses RG textures in absence of GL_ARB_texture_rg for
whatever crazy reasons).
In practice this caused funky colors on OSX with the uyvy422 format,
which is also fixed in this commit.
Diffstat (limited to 'video/out/opengl/hwdec_osx.c')
-rw-r--r-- | video/out/opengl/hwdec_osx.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/video/out/opengl/hwdec_osx.c b/video/out/opengl/hwdec_osx.c index 2c1ffc71ae..6ddfa66e0a 100644 --- a/video/out/opengl/hwdec_osx.c +++ b/video/out/opengl/hwdec_osx.c @@ -246,6 +246,8 @@ static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image, .tex_w = IOSurfaceGetWidthOfPlane(surface, i), .tex_h = IOSurfaceGetHeightOfPlane(surface, i), }; + snprintf(out_frame->planes[i].swizzle, sizeof(out_frame->planes[i].swizzle), + "%s", f->gl[i].swizzle); } return 0; |