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author | Niklas Haas <git@haasn.xyz> | 2017-07-29 20:41:50 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-08-03 18:27:36 +0200 |
commit | 83f39103989ba6bd289a2ed83abe8177a3ba2f93 (patch) | |
tree | 1c516d66cad01a09d3837bb48916d4bb0a336975 /video/out/opengl/hwdec_dxva2egl.c | |
parent | e7d31d12bea0463ff2d8f43067d40634d1be6b40 (diff) | |
download | mpv-83f39103989ba6bd289a2ed83abe8177a3ba2f93.tar.bz2 mpv-83f39103989ba6bd289a2ed83abe8177a3ba2f93.tar.xz |
vo_opengl: make compute shaders more flexible
This allows users to do their own custom sample writing, mainly meant to
address use cases such as RAVU. Also clean up the compute shader code a
bit.
Diffstat (limited to 'video/out/opengl/hwdec_dxva2egl.c')
0 files changed, 0 insertions, 0 deletions