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author | wm4 <wm4@nowhere> | 2016-05-11 12:33:49 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-05-11 15:39:29 +0200 |
commit | fde20d10bcacebf61aff42ab1f48ac72023a2aa5 (patch) | |
tree | 32208ac416db568fa7286f83a69b7c225df05f04 /video/out/opengl/hwdec_dxva2egl.c | |
parent | bea76753078c2602c2fc67dc06ce13141560cf0d (diff) | |
download | mpv-fde20d10bcacebf61aff42ab1f48ac72023a2aa5.tar.bz2 mpv-fde20d10bcacebf61aff42ab1f48ac72023a2aa5.tar.xz |
vo_opengl: angle: dynamically load ANGLE
ANGLE is _really_ annoying to build. (Requires special toolchain and a
recent MSVC version.) This results in various issues with people
having trouble to build mpv against ANGLE (apparently linking it
against a prebuilt binary doesn't count, or using binaries from
potentially untrusted sources is not wanted).
Dynamically loading ANGLE is going to be a huge convenience. This commit
implements this, with special focus on keeping it source compatible to
a normal build with ANGLE linked at build-time.
Diffstat (limited to 'video/out/opengl/hwdec_dxva2egl.c')
-rw-r--r-- | video/out/opengl/hwdec_dxva2egl.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/video/out/opengl/hwdec_dxva2egl.c b/video/out/opengl/hwdec_dxva2egl.c index 3a4ee6089f..be4c4d78ea 100644 --- a/video/out/opengl/hwdec_dxva2egl.c +++ b/video/out/opengl/hwdec_dxva2egl.c @@ -22,6 +22,8 @@ #include <EGL/egl.h> #include <EGL/eglext.h> +#include "angle_dynamic.h" + #include "common/common.h" #include "osdep/timer.h" #include "osdep/windows_utils.h" @@ -95,6 +97,9 @@ static void destroy(struct gl_hwdec *hw) static int create(struct gl_hwdec *hw) { + if (!angle_load()) + return -1; + EGLDisplay egl_display = eglGetCurrentDisplay(); if (!egl_display) return -1; |