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author | wm4 <wm4@nowhere> | 2017-08-07 19:14:18 +0200 |
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committer | wm4 <wm4@nowhere> | 2017-08-07 19:17:28 +0200 |
commit | 47ea771b7a29b04e35276d38733f72970b4dd448 (patch) | |
tree | 2a9f9c52acba9f662d62a290f739c502c6ca0ff8 /video/out/opengl/hwdec.h | |
parent | 1adf324d8b1261abfc02d905f98055991b29ac11 (diff) | |
download | mpv-47ea771b7a29b04e35276d38733f72970b4dd448.tar.bz2 mpv-47ea771b7a29b04e35276d38733f72970b4dd448.tar.xz |
vo_opengl: further GL API use separation
Move multiple GL-specific things from the renderer to other places like
vo_opengl.c, vo_opengl_cb.c, and ra_gl.c.
The vp_w/vp_h parameters to gl_video_resize() make no sense anymore, and
are implicitly part of struct fbodst.
Checking the main framebuffer depth is moved to vo_opengl.c. For
vo_opengl_cb.c it always assumes 8. The API user now has to override
this manually. The previous heuristic didn't make much sense anyway.
The only remaining dependency on GL is the hwdec stuff, which is harder
to change.
Diffstat (limited to 'video/out/opengl/hwdec.h')
-rw-r--r-- | video/out/opengl/hwdec.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/opengl/hwdec.h b/video/out/opengl/hwdec.h index c97219d15b..95cbdadcf1 100644 --- a/video/out/opengl/hwdec.h +++ b/video/out/opengl/hwdec.h @@ -76,7 +76,7 @@ struct gl_hwdec_driver { int (*overlay_frame)(struct gl_hwdec *hw, struct mp_image *hw_image); // Move overlay position within the "window". - void (*overlay_adjust)(struct gl_hwdec *hw, int w, int h, + void (*overlay_adjust)(struct gl_hwdec *hw, struct mp_rect *src, struct mp_rect *dst); }; |