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author | Anton Kindestam <antonki@kth.se> | 2019-09-28 10:26:23 +0200 |
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committer | Jan Ekström <jeebjp@gmail.com> | 2019-09-28 14:10:01 +0300 |
commit | 62904203804afb614f4809495f1a1bb6e4006aaa (patch) | |
tree | ffeaceaebb78c664c9d183333836594b245ba1e1 /video/out/opengl/context_dxinterop.c | |
parent | 9538fb5a7af951e220f26c87c80aaaa2a5cfbc67 (diff) | |
download | mpv-62904203804afb614f4809495f1a1bb6e4006aaa.tar.bz2 mpv-62904203804afb614f4809495f1a1bb6e4006aaa.tar.xz |
vo: make swapchain-depth option generic for all VOs
In preparation for making vo_drm able to use swapchain-depth
Diffstat (limited to 'video/out/opengl/context_dxinterop.c')
-rw-r--r-- | video/out/opengl/context_dxinterop.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/video/out/opengl/context_dxinterop.c b/video/out/opengl/context_dxinterop.c index 2e65a8956e..d4d3b874d6 100644 --- a/video/out/opengl/context_dxinterop.c +++ b/video/out/opengl/context_dxinterop.c @@ -346,7 +346,7 @@ static void fill_presentparams(struct ra_ctx *ctx, .BackBufferHeight = ctx->vo->dheight ? ctx->vo->dheight : 1, // Add one frame for the backbuffer and one frame of "slack" to reduce // contention with the window manager when acquiring the backbuffer - .BackBufferCount = ctx->opts.swapchain_depth + 2, + .BackBufferCount = ctx->vo->opts->swapchain_depth + 2, .SwapEffect = IsWindows7OrGreater() ? D3DSWAPEFFECT_FLIPEX : D3DSWAPEFFECT_FLIP, // Automatically get the backbuffer format from the display format .BackBufferFormat = D3DFMT_UNKNOWN, @@ -398,7 +398,7 @@ static int d3d_create(struct ra_ctx *ctx) return -1; } - IDirect3DDevice9Ex_SetMaximumFrameLatency(p->device, ctx->opts.swapchain_depth); + IDirect3DDevice9Ex_SetMaximumFrameLatency(p->device, ctx->vo->opts->swapchain_depth); // Register the Direct3D device with WGL_NV_dx_interop p->device_h = gl->DXOpenDeviceNV(p->device); |