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authorAnton Kindestam <antonki@kth.se>2019-09-28 10:26:23 +0200
committerJan Ekström <jeebjp@gmail.com>2019-09-28 14:10:01 +0300
commit62904203804afb614f4809495f1a1bb6e4006aaa (patch)
treeffeaceaebb78c664c9d183333836594b245ba1e1 /video/out/opengl/context_dxinterop.c
parent9538fb5a7af951e220f26c87c80aaaa2a5cfbc67 (diff)
downloadmpv-62904203804afb614f4809495f1a1bb6e4006aaa.tar.bz2
mpv-62904203804afb614f4809495f1a1bb6e4006aaa.tar.xz
vo: make swapchain-depth option generic for all VOs
In preparation for making vo_drm able to use swapchain-depth
Diffstat (limited to 'video/out/opengl/context_dxinterop.c')
-rw-r--r--video/out/opengl/context_dxinterop.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/video/out/opengl/context_dxinterop.c b/video/out/opengl/context_dxinterop.c
index 2e65a8956e..d4d3b874d6 100644
--- a/video/out/opengl/context_dxinterop.c
+++ b/video/out/opengl/context_dxinterop.c
@@ -346,7 +346,7 @@ static void fill_presentparams(struct ra_ctx *ctx,
.BackBufferHeight = ctx->vo->dheight ? ctx->vo->dheight : 1,
// Add one frame for the backbuffer and one frame of "slack" to reduce
// contention with the window manager when acquiring the backbuffer
- .BackBufferCount = ctx->opts.swapchain_depth + 2,
+ .BackBufferCount = ctx->vo->opts->swapchain_depth + 2,
.SwapEffect = IsWindows7OrGreater() ? D3DSWAPEFFECT_FLIPEX : D3DSWAPEFFECT_FLIP,
// Automatically get the backbuffer format from the display format
.BackBufferFormat = D3DFMT_UNKNOWN,
@@ -398,7 +398,7 @@ static int d3d_create(struct ra_ctx *ctx)
return -1;
}
- IDirect3DDevice9Ex_SetMaximumFrameLatency(p->device, ctx->opts.swapchain_depth);
+ IDirect3DDevice9Ex_SetMaximumFrameLatency(p->device, ctx->vo->opts->swapchain_depth);
// Register the Direct3D device with WGL_NV_dx_interop
p->device_h = gl->DXOpenDeviceNV(p->device);