diff options
author | wm4 <wm4@nowhere> | 2017-01-20 13:38:28 +0100 |
---|---|---|
committer | wm4 <wm4@nowhere> | 2017-01-20 13:40:59 +0100 |
commit | d890e0731c0a0c002c32e8be89130e178059d3ba (patch) | |
tree | 4e8d805b00283d24f1ee2edb72350b3bc5fe7e5c /video/out/opengl/context.h | |
parent | a35a5bb5f3c67f867ac6a21cad479657085f0230 (diff) | |
download | mpv-d890e0731c0a0c002c32e8be89130e178059d3ba.tar.bz2 mpv-d890e0731c0a0c002c32e8be89130e178059d3ba.tar.xz |
options: refactor how --opengl-dcomposition is declared
vo_opengl used to have it as sub-option, which made it very hard to pass
down option values to backends in a generic way (even if these options
were completely backend-specific). For --opengl-dcomposition we used a
VOFLAG to deal with this. Fortunately, sub-options are gone, and we can
just add it as global option.
Move the option to context_angle.c and add it as global option. I
thought about adding a mechanism to let backends declare options, which
would get magically picked up my m_config instead of having to add them
to the global option list manually (similar to VO vo_driver.options),
but decided against this complexity just for 1 or 2 backends. Likewise,
it could have been added as a single option to avoid the boilerplate of
an option struct, but then again there are probably going to be more
angle suboptions, and it's cleaner.
Diffstat (limited to 'video/out/opengl/context.h')
-rw-r--r-- | video/out/opengl/context.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/opengl/context.h b/video/out/opengl/context.h index d0588ddbd9..119bba0ba6 100644 --- a/video/out/opengl/context.h +++ b/video/out/opengl/context.h @@ -32,7 +32,6 @@ enum { VOFLAG_GL_DEBUG = 1 << 2, // Hint to request debug OpenGL context VOFLAG_ALPHA = 1 << 3, // Hint to request alpha framebuffer VOFLAG_SW = 1 << 4, // Hint to accept a software GL renderer - VOFLAG_ANGLE_DCOMP = 1 << 5, // Whether DirectComposition is allowed VOFLAG_PROBING = 1 << 6, // The backend is being auto-probed. }; @@ -78,6 +77,7 @@ typedef struct MPGLContext { GL *gl; struct vo *vo; const struct mpgl_driver *driver; + struct mpv_global *global; // For hwdec_vaegl.c. const char *native_display_type; |