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author | wm4 <wm4@nowhere> | 2017-06-30 12:27:15 +0200 |
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committer | wm4 <wm4@nowhere> | 2017-06-30 18:57:37 +0200 |
commit | dd408e68ed57fa5130bef976751e58a5d6e42f75 (patch) | |
tree | 7b47f293f3a07b318289ac277bcba6c588f0e586 /video/out/opengl/context.c | |
parent | c61520b6bd51d2ab8ba1fa14d89170844ebd159b (diff) | |
download | mpv-dd408e68ed57fa5130bef976751e58a5d6e42f75.tar.bz2 mpv-dd408e68ed57fa5130bef976751e58a5d6e42f75.tar.xz |
d3d: make DXVA2 support optional
This partially reverts the change from a longer time ago to always build
DXVA2 and D3D11VA together.
To make it simpler, we change the following:
- building with ANGLE headers is now required to build D3D hwaccels
- if DXVA2 is enabled, D3D11VA is still forcibly built
- the CLI vo_opengl ANGLE backend is now under --egl-angle-win32
This is done to reduce the dependency mess slightly.
Diffstat (limited to 'video/out/opengl/context.c')
-rw-r--r-- | video/out/opengl/context.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/opengl/context.c b/video/out/opengl/context.c index 72311e11fa..a3b92ac8b4 100644 --- a/video/out/opengl/context.c +++ b/video/out/opengl/context.c @@ -56,7 +56,7 @@ static const struct mpgl_driver *const backends[] = { #if HAVE_GL_COCOA &mpgl_driver_cocoa, #endif -#if HAVE_EGL_ANGLE +#if HAVE_EGL_ANGLE_WIN32 &mpgl_driver_angle, #endif #if HAVE_GL_WIN32 |