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author | Niklas Haas <git@haasn.xyz> | 2017-09-20 10:45:33 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-09-22 16:58:55 +0200 |
commit | 62ddc85d178e647e8cfbee6da4d173c661b4f1fc (patch) | |
tree | ab58cbd56fe8a6251ada92f7b75e002e52e0d430 /video/out/opengl/context.c | |
parent | 2af2fa7a27586f6938f4db8f45e316212e18e442 (diff) | |
download | mpv-62ddc85d178e647e8cfbee6da4d173c661b4f1fc.tar.bz2 mpv-62ddc85d178e647e8cfbee6da4d173c661b4f1fc.tar.xz |
vo_gpu: simplify structs / names
Due to the plethora of historical baggage from different eras getting
confusing, I decided to simplify and unify the struct organization and
naming scheme.
Structs that got renamed:
1. fbodst -> ra_fbo (and moved to gpu/context.h)
2. fbotex -> removed (redundant after 2af2fa7a)
3. fbosurface -> surface
4. img_tex -> image
In addition to these structs being renamed, all of the names have been
made consistent. The new scheme is as follows:
struct image img;
struct ra_tex *tex;
struct ra_fbo fbo;
This also affects derived names, e.g. indirect_fbo -> indirect_tex.
Notably also, finish_pass_fbo -> finish_pass_tex and finish_pass_direct
-> finish_pass_fbo.
The new equivalent of fbotex_change() is called ra_tex_resize().
This commit (should) contain no logic changes, just renaming a bunch of
crap.
Diffstat (limited to 'video/out/opengl/context.c')
-rw-r--r-- | video/out/opengl/context.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/video/out/opengl/context.c b/video/out/opengl/context.c index 85be3a0ace..cdaf6320cd 100644 --- a/video/out/opengl/context.c +++ b/video/out/opengl/context.c @@ -155,8 +155,7 @@ bool ra_gl_ctx_init(struct ra_ctx *ctx, GL *gl, struct ra_gl_ctx_params params) { struct ra_swapchain *sw = ctx->swapchain = talloc_ptrtype(NULL, sw); *sw = (struct ra_swapchain) { - .ctx = ctx, - .flip_v = !params.flipped, // OpenGL framebuffers are normally inverted + .ctx = ctx, }; struct priv *p = sw->priv = talloc_ptrtype(sw, p); @@ -266,11 +265,12 @@ struct mp_image *ra_gl_ctx_screenshot(struct ra_swapchain *sw) return screen; } -struct ra_tex *ra_gl_ctx_start_frame(struct ra_swapchain *sw) +bool ra_gl_ctx_start_frame(struct ra_swapchain *sw, struct ra_fbo *out_fbo) { struct priv *p = sw->priv; - - return p->wrapped_fb; + out_fbo->tex = p->wrapped_fb; + out_fbo->flip = !p->params.flipped; // OpenGL FBs are normally flipped + return true; } bool ra_gl_ctx_submit_frame(struct ra_swapchain *sw, const struct vo_frame *frame) |