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author | wm4 <wm4@nowhere> | 2016-05-10 20:18:48 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-05-10 20:19:25 +0200 |
commit | 4b3faf9dc1487d3a84ecc605e88452b30bc65d13 (patch) | |
tree | bac4274ad3f95aa99b03a37c5d0918d078274176 /video/out/opengl/context.c | |
parent | 12ae19c449c162b805de446cb8afa450b3d9f5da (diff) | |
download | mpv-4b3faf9dc1487d3a84ecc605e88452b30bc65d13.tar.bz2 mpv-4b3faf9dc1487d3a84ecc605e88452b30bc65d13.tar.xz |
vo_opengl: add an angle-es2 backend
It forces es2 mode on ANGLE. Only useful for testing. Since the normal
"angle" backend already falls back to es2 if es3 does not work, this new
backend always exit when autoprobing it.
Diffstat (limited to 'video/out/opengl/context.c')
-rw-r--r-- | video/out/opengl/context.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/video/out/opengl/context.c b/video/out/opengl/context.c index 77e9709426..186211da2f 100644 --- a/video/out/opengl/context.c +++ b/video/out/opengl/context.c @@ -42,6 +42,7 @@ extern const struct mpgl_driver mpgl_driver_cocoa; extern const struct mpgl_driver mpgl_driver_wayland; extern const struct mpgl_driver mpgl_driver_w32; extern const struct mpgl_driver mpgl_driver_angle; +extern const struct mpgl_driver mpgl_driver_angle_es2; extern const struct mpgl_driver mpgl_driver_dxinterop; extern const struct mpgl_driver mpgl_driver_rpi; @@ -54,6 +55,7 @@ static const struct mpgl_driver *const backends[] = { #endif #if HAVE_EGL_ANGLE &mpgl_driver_angle, + &mpgl_driver_angle_es2, #endif #if HAVE_GL_WIN32 &mpgl_driver_w32, |