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author | wm4 <wm4@nowhere> | 2015-09-27 16:10:22 +0200 |
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committer | wm4 <wm4@nowhere> | 2015-09-27 16:18:06 +0200 |
commit | 2e5df94f0f479a477e436c019a72c03498141159 (patch) | |
tree | 520ee75e32912141b025c859e23c23212160476d /video/out/opengl/common.h | |
parent | 0c494c238a33c6f003f5fb31e2bb5f5399e3c141 (diff) | |
download | mpv-2e5df94f0f479a477e436c019a72c03498141159.tar.bz2 mpv-2e5df94f0f479a477e436c019a72c03498141159.tar.xz |
vo_opengl: vaapi: redo how EGL extensions are loaded
It looks like my hope that we can unconditionally include EGL headers in
the OpenGL code is not coming true, because OSX does not support EGL at
all. So I prefer loading the VAAPI EGL/GL specific extensions manually,
because it's less of a mess. Partially reverts commit d47dff3f.
Diffstat (limited to 'video/out/opengl/common.h')
-rw-r--r-- | video/out/opengl/common.h | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/video/out/opengl/common.h b/video/out/opengl/common.h index 675447db54..0e3566d689 100644 --- a/video/out/opengl/common.h +++ b/video/out/opengl/common.h @@ -46,11 +46,6 @@ #include <GL/glext.h> #endif -#if HAVE_EGL -#include <EGL/egl.h> -#include <EGL/eglext.h> -#endif - #define MP_GET_GL_WORKAROUNDS #include "header_fixes.h" @@ -273,12 +268,6 @@ struct GL { GLint (GLAPIENTRY *GetVideoSync)(GLuint *); GLint (GLAPIENTRY *WaitVideoSync)(GLint, GLint, unsigned int *); - EGLImageKHR (EGLAPIENTRY *CreateImageKHR)(EGLDisplay, EGLContext, - EGLenum, EGLClientBuffer, - const EGLint *); - EGLBoolean (EGLAPIENTRY *DestroyImageKHR)(EGLDisplay, EGLImageKHR); - void (EGLAPIENTRY *EGLImageTargetTexture2DOES)(GLenum, GLeglImageOES); - void (GLAPIENTRY *DebugMessageCallback)(MP_GLDEBUGPROC callback, const void *userParam); |