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author | wm4 <wm4@nowhere> | 2016-05-23 19:29:08 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-05-23 21:27:18 +0200 |
commit | 049e3ccb6551ad37beb091c72a9ef70920cdea80 (patch) | |
tree | e2362c174072883bd5803fd2f45fee278ad56556 /video/out/opengl/common.c | |
parent | 80d702dce8469928012b9a709805a76274cd0256 (diff) | |
download | mpv-049e3ccb6551ad37beb091c72a9ef70920cdea80.tar.bz2 mpv-049e3ccb6551ad37beb091c72a9ef70920cdea80.tar.xz |
vo_opengl: make ES float texture format checks stricter
Some of these checks became pointless after dropping ES 2.0 support for
extended filtering.
GL_EXT_texture_rg is part of core in ES 3.0, and we already check for
this version, so testing for the extension is redundant.
GL_OES_texture_half_float_linear is also always available, at least as
far as our needs go.
The functionality we need from GL_EXT_color_buffer_half_float is always
available in ES 3.2, and we explicitly check for ES 3.2, so reject this
extension if the ES version is new enough.
Diffstat (limited to 'video/out/opengl/common.c')
-rw-r--r-- | video/out/opengl/common.c | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/video/out/opengl/common.c b/video/out/opengl/common.c index 7121522f4b..99d8bbeb51 100644 --- a/video/out/opengl/common.c +++ b/video/out/opengl/common.c @@ -256,17 +256,12 @@ static const struct gl_functions gl_functions[] = { .ver_exclude = 300, .ver_es_exclude = 1, }, - // 16 bit float textures filterable with GL_LINEAR in GLES - { - .extension = "GL_OES_texture_half_float_linear", - .provides = MPGL_CAP_OES_HFLOAT_LIN, - .ver_exclude = 1, - }, // 16 bit float textures that can be rendered to in GLES { .extension = "GL_EXT_color_buffer_half_float", .provides = MPGL_CAP_EXT_CR_HFLOAT, .ver_exclude = 1, + .ver_es_exclude = 320, }, { .ver_core = 320, |