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author | Niklas Haas <git@haasn.xyz> | 2017-07-26 01:42:19 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-07-26 01:54:33 +0200 |
commit | b31020b193db24e175bce077755c2f3e814e57ff (patch) | |
tree | 8be29707f6c60ea310c290f18f2f2fc38833983a /video/out/opengl/common.c | |
parent | 9875f14ad4cb977fb3b6460704b29d4949fcb81b (diff) | |
download | mpv-b31020b193db24e175bce077755c2f3e814e57ff.tar.bz2 mpv-b31020b193db24e175bce077755c2f3e814e57ff.tar.xz |
vo_opengl: check against shmem limits
The radius check was not strict enough, especially not for all
platforms. To fix this, actually check the hardware capabilities instead
of relying on a hard-coded maximum radius.
Diffstat (limited to 'video/out/opengl/common.c')
-rw-r--r-- | video/out/opengl/common.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/video/out/opengl/common.c b/video/out/opengl/common.c index c7a714817a..f6202e2c8c 100644 --- a/video/out/opengl/common.c +++ b/video/out/opengl/common.c @@ -625,8 +625,10 @@ void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n), } // GL_ARB_compute_shader & GL_ARB_shader_image_load_store - if (gl->DispatchCompute && gl->BindImageTexture) + if (gl->DispatchCompute && gl->BindImageTexture) { gl->mpgl_caps |= MPGL_CAP_COMPUTE_SHADER; + gl->GetIntegerv(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, &gl->max_shmem); + } // Provided for simpler handling if no framebuffer support is available. if (!gl->BindFramebuffer) |