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author | wm4 <wm4@nowhere> | 2015-12-19 12:59:07 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-12-19 14:14:12 +0100 |
commit | 6154c1d06d38bd236a0adb57556f7d871b75469b (patch) | |
tree | b99c5a3a50411cdddfeb8a2d2d85660d8ed349c2 /video/out/opengl/angle.c | |
parent | 32cd85bc7ecfa74d3fefef5570e4ef546ae0643a (diff) | |
download | mpv-6154c1d06d38bd236a0adb57556f7d871b75469b.tar.bz2 mpv-6154c1d06d38bd236a0adb57556f7d871b75469b.tar.xz |
vo_opengl: split backend code from common.c to context.c
Now common.c only contains the code for the function loader, while
context.c contains the backend loader/dispatcher.
Not calling it "backend.c", because the central struct is called
MPGLContext.
Diffstat (limited to 'video/out/opengl/angle.c')
-rw-r--r-- | video/out/opengl/angle.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/opengl/angle.c b/video/out/opengl/angle.c index d660f82762..61eb6af61b 100644 --- a/video/out/opengl/angle.c +++ b/video/out/opengl/angle.c @@ -26,7 +26,7 @@ #include "common/common.h" #include "video/out/w32_common.h" -#include "common.h" +#include "context.h" struct priv { EGLDisplay egl_display; |