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author | Philip Langdale <philipl@overt.org> | 2022-08-09 22:15:36 -0700 |
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committer | Philip Langdale <philipl@overt.org> | 2022-08-09 22:19:45 -0700 |
commit | 4081f455016bcbb554cfa86809e361e8e2e414c4 (patch) | |
tree | f8d7049fdb3c0a0d8278faa46c4fdcdad63e0ab9 /video/out/gpu_next/context.c | |
parent | 6265cbb62a9169429bbc1b20f41c8dd50f6b8147 (diff) | |
download | mpv-4081f455016bcbb554cfa86809e361e8e2e414c4.tar.bz2 mpv-4081f455016bcbb554cfa86809e361e8e2e414c4.tar.xz |
gpu/hwdec: reorder `drmprime` below `drmprime_drm`
The older overlay based drmprime hwdec should be preferred to the new
texture mapping one. This is for a few reasons:
1. In any situation where both hwdecs work, it's probably right to use
the more mature one by default, for now.
2. It seems like the overlay path primarily works on older SoCs
where the texture path is less performant, and in at least one
tested case is visually buggy, so you definitely want it to be
tried first.
3. In situations where the old hwdec doesn't work, it will fall through
to the new one.
Diffstat (limited to 'video/out/gpu_next/context.c')
0 files changed, 0 insertions, 0 deletions