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author | Niklas Haas <git@haasn.xyz> | 2017-08-18 02:31:58 +0200 |
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committer | Martin Herkt <652892+lachs0r@users.noreply.github.com> | 2017-12-25 00:47:53 +0100 |
commit | a3c9685257e60e32646bb54a895ef7574a945f69 (patch) | |
tree | 03d351a787997037631fc7b6e3576a67707b0b7b /video/out/gpu/shader_cache.h | |
parent | 6186cc79e6b95a52f5d2ec6075416cbc58c7539f (diff) | |
download | mpv-a3c9685257e60e32646bb54a895ef7574a945f69.tar.bz2 mpv-a3c9685257e60e32646bb54a895ef7574a945f69.tar.xz |
vo_gpu: invalidate fbotex before drawing
Don't discard the OSD or pass_draw_to_screen passes though. Could be
faster on some hardware.
Diffstat (limited to 'video/out/gpu/shader_cache.h')
-rw-r--r-- | video/out/gpu/shader_cache.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/gpu/shader_cache.h b/video/out/gpu/shader_cache.h index 2fe7dcfb9d..547c6b6307 100644 --- a/video/out/gpu/shader_cache.h +++ b/video/out/gpu/shader_cache.h @@ -50,7 +50,7 @@ void gl_sc_blend(struct gl_shader_cache *sc, enum ra_blend blend_dst_alpha); void gl_sc_enable_extension(struct gl_shader_cache *sc, char *name); struct mp_pass_perf gl_sc_dispatch_draw(struct gl_shader_cache *sc, - struct ra_tex *target, + struct ra_tex *target, bool discard, const struct ra_renderpass_input *vao, int vao_len, size_t vertex_stride, void *ptr, size_t num); |