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author | Niklas Haas <git@haasn.xyz> | 2017-09-14 08:04:55 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-09-21 15:00:55 +0200 |
commit | 65979986a923a8f08019b257c3fe72cd5e8ecf68 (patch) | |
tree | b8f4b8c17d583594aef0ca509064f8b2ff7128d4 /video/out/gpu/osd.h | |
parent | 20f958c9775652c3213588c2a0824f5353276adc (diff) | |
download | mpv-65979986a923a8f08019b257c3fe72cd5e8ecf68.tar.bz2 mpv-65979986a923a8f08019b257c3fe72cd5e8ecf68.tar.xz |
vo_opengl: refactor into vo_gpu
This is done in several steps:
1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
(note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
ra itself (and vo_gpu altered to compensate), but this was a stop-gap
measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten
Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.
Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.
Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
Diffstat (limited to 'video/out/gpu/osd.h')
-rw-r--r-- | video/out/gpu/osd.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/video/out/gpu/osd.h b/video/out/gpu/osd.h new file mode 100644 index 0000000000..6c2b886de3 --- /dev/null +++ b/video/out/gpu/osd.h @@ -0,0 +1,25 @@ +#ifndef MPLAYER_GL_OSD_H +#define MPLAYER_GL_OSD_H + +#include <stdbool.h> +#include <inttypes.h> + +#include "utils.h" +#include "shader_cache.h" +#include "sub/osd.h" + +struct mpgl_osd *mpgl_osd_init(struct ra *ra, struct mp_log *log, + struct osd_state *osd); +void mpgl_osd_destroy(struct mpgl_osd *ctx); + +void mpgl_osd_generate(struct mpgl_osd *ctx, struct mp_osd_res res, double pts, + int stereo_mode, int draw_flags); +void mpgl_osd_resize(struct mpgl_osd *ctx, struct mp_osd_res res, int stereo_mode); +bool mpgl_osd_draw_prepare(struct mpgl_osd *ctx, int index, + struct gl_shader_cache *sc); +void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int index, + struct gl_shader_cache *sc, struct fbodst target); +bool mpgl_osd_check_change(struct mpgl_osd *ctx, struct mp_osd_res *res, + double pts); + +#endif |