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author | Niklas Haas <git@haasn.xyz> | 2017-09-13 03:09:48 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-09-26 17:25:35 +0200 |
commit | 258487370fd840b018a404225277d74f74899c59 (patch) | |
tree | 83a9a112d141f08a87d290ddf0aa57ea04fbf60a /video/out/gpu/context.h | |
parent | 91f23c7067af248846420854a0dc78c26ea6e300 (diff) | |
download | mpv-258487370fd840b018a404225277d74f74899c59.tar.bz2 mpv-258487370fd840b018a404225277d74f74899c59.tar.xz |
vo_gpu: vulkan: generalize SPIR-V compiler
In addition to the built-in nvidia compiler, we now also support a
backend based on libshaderc. shaderc is sort of like glslang except it
has a C API and is available as a dynamic library.
The generated SPIR-V is now cached alongside the VkPipeline in the
cached_program. We use a special cache header to ensure validity of this
cache before passing it blindly to the vulkan implementation, since
passing invalid SPIR-V can cause all sorts of nasty things. It's also
designed to self-invalidate if the compiler gets better, by offering a
catch-all `int compiler_version` that implementations can use as a cache
invalidation marker.
Diffstat (limited to 'video/out/gpu/context.h')
-rw-r--r-- | video/out/gpu/context.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/video/out/gpu/context.h b/video/out/gpu/context.h index f74087592d..78c0441cdf 100644 --- a/video/out/gpu/context.h +++ b/video/out/gpu/context.h @@ -22,6 +22,7 @@ struct ra_ctx { struct ra_ctx_opts opts; const struct ra_ctx_fns *fns; struct ra_swapchain *swapchain; + struct spirv_compiler *spirv; void *priv; }; |