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author | wm4 <wm4@nowhere> | 2015-05-01 18:44:45 +0200 |
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committer | wm4 <wm4@nowhere> | 2015-05-01 18:44:45 +0200 |
commit | 0a7abbda6b555fb7746f737b52d0f00fb3e614db (patch) | |
tree | f97223c385573718609738b5b8ffda09a7ecfa86 /video/out/gl_wayland.c | |
parent | e23e4c7c603fc1cd911621d0f833031be4a6f7c7 (diff) | |
download | mpv-0a7abbda6b555fb7746f737b52d0f00fb3e614db.tar.bz2 mpv-0a7abbda6b555fb7746f737b52d0f00fb3e614db.tar.xz |
vo_opengl: refactor wayland frame skipping
Currently, the wayland backend needs extra work to avoid drawing more
often than the wayland frame callback allows. (This is not ideal, but
will be fixed at a later time.)
Unify this with the start_frame callback added for cocoa. Some details
change for the better. For example, if a frame is dropped, and a redraw
is done afterwards, the actually correct frame is redrawn, instead
whatever was in the textures from before the dropped frame.
Diffstat (limited to 'video/out/gl_wayland.c')
-rw-r--r-- | video/out/gl_wayland.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/video/out/gl_wayland.c b/video/out/gl_wayland.c index 0fcec82377..3307087a44 100644 --- a/video/out/gl_wayland.c +++ b/video/out/gl_wayland.c @@ -215,7 +215,7 @@ static int control(struct vo *vo, int *events, int request, void *data) return r; } -static bool is_active(struct MPGLContext *ctx) +static bool start_frame(struct MPGLContext *ctx) { struct vo_wayland_state *wl = ctx->vo->wayland; return wl->frame.pending; @@ -229,5 +229,5 @@ void mpgl_set_backend_wayland(MPGLContext *ctx) ctx->vo_control = control; ctx->vo_init = vo_wayland_init; ctx->vo_uninit = vo_wayland_uninit; - ctx->is_active = is_active; + ctx->start_frame = start_frame; } |