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author | wm4 <wm4@nowhere> | 2014-12-20 19:23:17 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-12-20 19:23:17 +0100 |
commit | f6dac5d884bfea0aceba68715b720e80b2d9aa03 (patch) | |
tree | dd9c93a4a73663f50e8d04be12d03f03a87535b7 /video/out/gl_video_shaders.glsl | |
parent | 501290da027d9ce852c7800e9cb8a14468fa240f (diff) | |
download | mpv-f6dac5d884bfea0aceba68715b720e80b2d9aa03.tar.bz2 mpv-f6dac5d884bfea0aceba68715b720e80b2d9aa03.tar.xz |
vo_opengl: GLES does not support GL_BGRA
Apparently GLES 2 and 3 do not support this. (The implementations I
tested with were derived from desktop OpenGL and were not overly strict
with this.)
This is no problem; just use GL_RGBA and mangle the channels in the
shader.
Also disable direct support for image formats like IMGFMT_RGB555 with
GLES; at least some of them are not supported in this form, and the
formats aren't important anyway.
Diffstat (limited to 'video/out/gl_video_shaders.glsl')
-rw-r--r-- | video/out/gl_video_shaders.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/gl_video_shaders.glsl b/video/out/gl_video_shaders.glsl index 937673b0c3..2cbce5b71e 100644 --- a/video/out/gl_video_shaders.glsl +++ b/video/out/gl_video_shaders.glsl @@ -161,7 +161,7 @@ in vec2 texcoord; DECLARE_FRAGPARMS void main() { - out_color = texture(texture0, texcoord); + out_color = texture(texture0, texcoord).bgra; } #!section frag_video |