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authorwm4 <wm4@nowhere>2013-10-01 23:35:51 +0200
committerwm4 <wm4@nowhere>2013-10-02 00:36:26 +0200
commited9295c250ddfb845e48f123343e7b02326e8920 (patch)
treed0714b2dddb7b04419a9ed516ff1ad6e180c13b2 /video/out/gl_video.c
parent94d6babb952f5efd76f92bbf38320563bc860e9c (diff)
downloadmpv-ed9295c250ddfb845e48f123343e7b02326e8920.tar.bz2
mpv-ed9295c250ddfb845e48f123343e7b02326e8920.tar.xz
video/out: always support redrawing VO window at any point
Before, a VO could easily refuse to respond to VOCTRL_REDRAW_FRAME, which means the VO wouldn't redraw OSD and window contents, and the player would appear frozen to the user. This was a bit stupid, and makes dealing with some corner cases much harder (think of --keep-open, which was hard to implement, because the VO gets into this state if there are no new video frames after a seek reset). Change this, and require VOs to always react to VOCTRL_REDRAW_FRAME. There are two aspects of this: First, behavior after a (successful) vo_reconfig() call, but before any video frame has been displayed. Second, behavior after a vo_seek_reset(). For the first issue, we define that sending VOCTRL_REDRAW_FRAME after vo_reconfig() should clear the window with black. This requires minor changes to some VOs. In particular vaapi makes this horribly complicated, because OSD rendering is bound to a video surface. We create a black dummy surface for this purpose. The second issue is much simpler and works already with most VOs: they simply redraw whatever has been uploaded previously. The exception is vdpau, which has a complicated mechanism to track and filter video frames. The state associated with this mechanism is completely cleared with vo_seek_reset(), so implementing this to work as expected is not trivial. For now, we just clear the window with black.
Diffstat (limited to 'video/out/gl_video.c')
-rw-r--r--video/out/gl_video.c12
1 files changed, 11 insertions, 1 deletions
diff --git a/video/out/gl_video.c b/video/out/gl_video.c
index 21efc6dd56..3bab03c8aa 100644
--- a/video/out/gl_video.c
+++ b/video/out/gl_video.c
@@ -179,6 +179,7 @@ struct gl_video {
int plane_count;
struct video_image image;
+ bool have_image;
struct fbotex indirect_fbo; // RGB target
struct fbotex scale_sep_fbo; // first pass when doing 2 pass scaling
@@ -1353,6 +1354,11 @@ void gl_video_render_frame(struct gl_video *p)
gl->Clear(GL_COLOR_BUFFER_BIT);
}
+ if (!p->have_image) {
+ gl->Clear(GL_COLOR_BUFFER_BIT);
+ return;
+ }
+
// Order of processing:
// [indirect -> [scale_sep ->]] final
@@ -1571,6 +1577,8 @@ void gl_video_upload_image(struct gl_video *p, struct mp_image *mpi)
}
gl->ActiveTexture(GL_TEXTURE0);
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ p->have_image = true;
}
struct mp_image *gl_video_download_image(struct gl_video *p)
@@ -1579,7 +1587,7 @@ struct mp_image *gl_video_download_image(struct gl_video *p)
struct video_image *vimg = &p->image;
- if (!vimg->planes[0].gl_texture)
+ if (!p->have_image || !vimg->planes[0].gl_texture)
return NULL;
assert(p->image_format == p->image_params.imgfmt);
@@ -1991,6 +1999,8 @@ void gl_video_config(struct gl_video *p, struct mp_image_params *params)
csp.levels_out = params->outputlevels;
csp.format = params->colorspace;
p->colorspace = csp;
+
+ p->have_image = false;
}
void gl_video_set_output_depth(struct gl_video *p, int r, int g, int b)