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authorwm4 <wm4@nowhere>2013-03-28 23:43:36 +0100
committerwm4 <wm4@nowhere>2013-03-28 23:52:40 +0100
commitb617863c247c4a509c118557afa030df16eca118 (patch)
tree46d0d1a3c6ba5897e5679d18e960cd1f69d2f957 /video/out/gl_video.c
parent5d8b50bda8184b5fe5206cd9349666764a590af9 (diff)
downloadmpv-b617863c247c4a509c118557afa030df16eca118.tar.bz2
mpv-b617863c247c4a509c118557afa030df16eca118.tar.xz
gl_video: actually fix shader compilation on OSX
The previous attempt was missing some code paths, so there were still shaders generated that triggered the shader compilation error. Fix it instead by special handling USE_CONV in the shader. By the way, the shader compiler did not accept: #if defined(USE_CONV) && (USE_CONV == ...) In my opinion this should be perfectly fine, but it gives the same error as before. So test USE_CONV separately with #ifndef.
Diffstat (limited to 'video/out/gl_video.c')
-rw-r--r--video/out/gl_video.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/video/out/gl_video.c b/video/out/gl_video.c
index 5f63c9517f..22f4100e9a 100644
--- a/video/out/gl_video.c
+++ b/video/out/gl_video.c
@@ -703,8 +703,6 @@ static void compile_shaders(struct gl_video *p)
shader_def(&header_conv, "USE_CONV", "CONV_NV12");
} else if (p->plane_count > 1) {
shader_def(&header_conv, "USE_CONV", "CONV_PLANAR");
- } else {
- shader_def(&header_conv, "USE_CONV", "0");
}
shader_def_opt(&header_conv, "USE_GBRP", p->image_format == IMGFMT_GBRP);